moonbon.blogg.se

Bard dmg build
Bard dmg build









bard dmg build
  1. BARD DMG BUILD PLUS
  2. BARD DMG BUILD FREE

I would also pick Archeologist to get uncanny dodge and advanced rogue talents.Īll depends on personal preference. I might even consider getting 2 paladin lvls for better saves if i want to be more tanky. All i lose is replacable, other then 1 caster lvl.

BARD DMG BUILD FREE

When all add up i would end up with at least 8 more AC to both Touch and Normal AC, and couple free feats.No need to get TWF and Shield Bash. I still get shield armor bonus with the shield spell. Yes i would pick Crane style as soon as possible.

BARD DMG BUILD PLUS

There are many items that has plus CHA adding even more armor. I can get the lost Armor AC being naked from Bracers of armor or mage armor spell or a monk robe plus i get CHA modifier added to AC. The reason i would take scaled fist is CHA bonus to AC also contributes to Touch AC which is pretty hard to get and is very valuable end game. I suppose you pick up a feat and could grab Crane Style, still I'd rather not lose the level. The AC bonus is matched by the loss of using a shield, and the extra attack from Flurry would be matched by Bashing Finish (although you get flurry earlier). I would make 1 scaled fist / 15 Bard / 4 DD instead or a Pure Thundercaller with alot of extra performances.ĭon't like Scaled Fist for this one, you're losing another caster level and song progression for no real gain. The other base bard stuff (Facinate etc.) is garbage. It would land much more often.Įven without the stun, I still prefer the Thundercaller to Base bard, While Inspire competence is occasionally useful, I'd still prefer the ability to use songs to do damage (which should be augmented by the draconic bloodline, but I'm not sure if that's working). The DC of the thundercall is 10+ 1/2 Bard Lvls + Cha Modifier.Īnd i would pick spell focus and greater spell focus evoc as it increases the thundercall DC. Originally posted by bkgamingacc:I wouldnt multiclass a thundercaller.

bard dmg build

It will get a lot easier once you can cast Mirror Image and you should be pretty solid by the end of the second act. Bards have crappy 1st level spells, and you won't find a decent shield for a while. It should be pretty playable, but the first few levels will be rough. Anyway, you'll have a good enough AC to tank with Mirror Image and Displacement (or Greater Invisibility), and 8 attacks per round with Haste. DD gives you +3 natural armor, a bite attack and +4 to strength, so you have to decide whether it's worth the trade. You lose some song progression, but only 1 caster level. Take Blind Fight with your DD bonus feat. For feats you want to take Lingering Performance, all the dual wield feats, Shield Bash, Shield Mastery and Bashing Finish, Wings, Weapon Focus and Improved Critical with Rapier. You level as a Bard from 1-8, then take your 4 DD levels and finish off with Bard. As you level up you increase DEX at 4, 8 and 12, and STR the rest of the way. Start as an Angelkin Aasimar (+2 STR and CHA), with attributes: STR 18, DEX 16, CON 12, INT 10, WIS 8, CHA 16. Try a Thundercaller 16/Bronze Dragon Disciple 4.











Bard dmg build